Physics first
Carves, pops and landings come from the board, the water and the pull of the cable. No rail locking: balance, press and find your own line.

Our mission
CABLED is a riding simulation built to bring more people to cable wakeboarding. Feel how the cable pulls, how an edge loads the board, how a pop turns into air, and understand the mechanics before you even hit the water.
What is CABLED
Carves, pops and landings come from the board, the water and the pull of the cable. No rail locking: balance, press and find your own line.
We start from our home park, PDT Extreme, and more cable parks are on the way.
A small team that rides, building the cable game we always wanted to play, with the community's feedback.
Closed beta
We're opening a small closed beta on PC first. Join the list and you'll be the first to know when invites go out.
Drop us a line and tell us if you ride and where.
Email us to joinWe only use your email for the beta and CABLED news. See our privacy policy.
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